1/8/2009
A new screenshot was discovered at lorinwood.com. Lorin Wood is the Senior Concept Designer at Gearbox Software for ALIENS: Colonial Marines. The screen is actually a similar shot to the one from the Gearbox press pack, but the new one appears to be processed differently and looks more cinematic. Over at the GBX forums, Lorin said that this is his own personal touched up version, but that it is in game.
Lorin's touched up version.
The original from the Gearbox press pack. Note the Slightly different camera angle.
You can view and download the large sized version from the photo album.
Thanks to Funcroc for the discovery.
1/7/2009
There is a somewhat new preview for ALIENS: Colonial Marines over at Games Radar. It appears that it was originaly from the Playstation World magazine article though, so if you have read that, then it isn't so new. Anyway, here are a few quotes from the article:
Quote: The game’s story is being written by Battlestar Galactica’s writers Bradley Thompson and David Weddle and is set after the events of the Aliens and Alien 3 movies. The game not only features the adrift Sulaco, but also the Fiorina ‘Fury’ 161 prison facility and the derelict alien spacecraft from the original movie as backdrops to the action. One aspect of the story that ties neatly into the Aliens universe is the use of the Weyland Yutani Corporation as an over-arching evil, a puppet-master pulling the strings behind the action. Though your immediate survival against the Sulaco’s alien infestation is your primary concern, the game will build in a conspiracy story behind the gunplay. And who knows, maybe an unexpected betrayal.
Each mission will put you in the space armor of a different marine in the six-man squad. You’ll use commands familiar to Brothers in Arms players to guide your troop through the maze of acid-blasted corridors, trying to stay ahead of the critters. By focusing on one squad member at a time, Gearbox has been able to create an episodic feel to the action. Back stories, plot details and characters gently expand and you’ll get a deeper perspective on the action. It also means that the game will have a very immediate feel – you can dip in for an hour at a time to play out one episode of the full story arc.
Before you reach for the keyboard and start hurling abuse at Gearbox, this is no casual blaster. There will be more than six episodes to wade through, including some revelations that could affect the Aliens canon. The game builds slowly, emulating the slow burn pace of the movies. Your first foray onto the abandoned USS Sulaco is a tense affair with few aliens to be seen and only the ominous pinging from your handheld motion detector for company.
1/4/2009
Computer and Video games has a new preview on ALIENS: Colonial Marines. It mostly seems to be recycled stuff we have already heard about, but they do talk a lot about coop and also mention that we will be re-visiting Fiorina 'Fury' 161. Here's a quote from the article:-
Quote: Like this month's exceptional Left 4 Dead, Colonial Marines is a four-player co-op game centred around survival: you're constantly under attack and the environments you move through are frequently hiding your enemy. However, whereas Left 4 Dead pitches you into the middle of a nameless American city awash in zombies, Colonial Marines goes for fan-pleasing recreations of the movie quadrilogy's best locations: LV-426, the planet where the Nostromo first discovers the derelict alien ship in the original film; the Sulaco, where Ripley joins up with the marines in Aliens; and Fiorina 'Fury' 161, the prison facility from Alien 3.
You can read the rest
here at their website.
Thanks to hells highway and Trekster_Gamer for the info.