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    25/10/2009

    Colonial Marine Weapon Renders

    AvPGalaxy.net, has some very cool new renders of the Colonial Marine weapons. They have two new renders of the M56A2 Smart Gun and one new one of the M41A Pulse Rifle with its grenade launcher sight flipped up. I added all the images to the photo album.
     
    SmartGun SmartGun (2) PulseRifle
    Note the ammo readout on the magazine shield and the "Adios" motto on the Smart Gun body. Remind you of anyone from the movie?
    22/10/2009

    Randy P and Brian M Video Interviews

    There’s a very tiny video snippet with Randy Pitchford (CEO) and Brian Martel (Vice President) talking about Gearbox software and their games on GameSpot. In the clip, Randy mentions ACM, saying something along the lines of:
     
    Aliens its a dream. I cant remember how many times I watched ALIENS in college. Its action packed, its a shooter. You are a colonial marine fighting the xenos. Its classic, it’s the sequel we wished we got (it doesn't exist), but its in interactive form.
     
    The full 19 minute interview with Randy can be found over at Cbs11tv.com. Sadly there wasn’t much in that particular video interview about ACM. But its a cool watch if your interested in Borderlands or just Gearbox in general.
     
    Brian Martel talks a bit more about ACM in a separate video interview which can also be found at Cbs11tv.com. The ACM bit starts at around 9:00. Brian’s a pretty quick talker and I missed some of what he said the first time, so here’s a very quick transcript of what he had to say:
     
    We are working on Aliens, its going very well. We had a really good publisher with Sega. We decided with Sega that we were going to pause the product. They had a couple of things going on with their company. Was beneficial for both of us, to say okay we are gonna hold this for a little bit and we were able to work on, specifically Borderlands. That actually helped this product.
     
    Now that we are back on it, we are able to kinda get some fresh eyes, that maybe weren’t on the team before, to look at some of the gameplay, and things that we were doing before, some of the story elements and we’re able to kind of, ya know really look at it with a new vision. And what we're going to do with that product. Its not changing a lot, its a little bit of things improving. We have done some things to improve the engine in ways that we couldn’t do before. There’s learning's from Borderlands and some of our other products, we were able to really do something neat with the engine, so I’m excited about that, I think its going to be very specific to the look and feel of what people expect out of it.