My involvement, in film parlance, is more akin to a production designer. I get to dip my fingers into real conceptual design work on occasion, but for the most part, I am translating other ideas into something practical that the level designers can run with.
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Posted by HudSon: I have a Q, how many guys are working on this title now..?
grbxdesign: Can't give an exact number of people working on the game right now (the details are confidential and I'm not in a position to divulge them publicly, sorry). Suffice it to say it's in full-swing. Things are being tweaked, fixed, upgraded, what-have-you as is the normal procedure of production.
I'll tell you that I'm designing a hallway for a certain spaceship. There, go crazy.
Keep up the excitement guys. It's a fun property and I hope you all are going to enjoy it!
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Posted by Dwaine: Will there be a Nostromo class ship?
grbxdesign: Well, no Nostromo; this is Aliens and is set solidly in that timeframe and universe...57 years after the Nostromo blew up.
The details are still under wraps as far as the visual and experiential elements are concerned so I can't comment upon that at the moment.
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Posted by Windebieste: After 8 years of modding 'AvP2', it's kinda getting old. We need a new 'ALIENS' game to frack around with. (Maybe REBELLiON's new 'AvP' will have tools released for it - it would be a pity if that game was moddable and 'A:CM' wasn't. I'd have to go and mod that game instead...)
grbxdesign: As far as customization it's too early to say anything. I'm sure those conversations will happen when get further along. I'll keep you posted as that info is cool to disclose.
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Posted by Takhen: Saying that looks like the game has a long way to be completed?
Posted by hells higway: Is the game looking better than the screenshots at this stage of developement?
grbxdesign: To answer both questions, we got sidetracked to help out on Borderlands. As it sits, the screenshots are still an accurate representation. At the moment.
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Posted by Chris!(($$))!: So it is around 17 Days and we are the Rescue Team like Hicks said?
grbxdesign: I think Game Informer gave pretty good idea of the nature of the game. If it didn't, well, you'll just have to wait and see. :P
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Posted by Takhen: Are you working only on the Sulaco?
grbxdesign: I'm covering the whole spectrum of the game: the Sulaco, which is a major setting, to some other familiar environments. Don't ask what they because I can't say at the moment.
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Posted by Tonks: Can you comment at all on how the xeno's are looking? movement, attacking, all out crap your pants scariness? A very general or vague summary would suffice!
grbxdesign: The Xenos look really good. Improving their animation.
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Posted by JayHy17: Do you think we will see something new about Aliens: Colonial Marines before Aliens vs Predator gets released?
ennui (Allison B, Community Manager): It's not known to me right now either when we'll start talking again. As soon as we have anything, we'll let you know.
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