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01/10/2008 F.A.QI decided to create a frequently asked questions section, to help answer newcomer questions regarding ACM. So here it is. 1. What is ALIENS: Colonial Marines? ACM is a squad combat, first person shooter based on James Cameron's movie sequel to ALIEN, ‘ALIENS’. The game apparently focuses on the Colonial Marines that appeared in the movie. Randy Pitchford CEO of Gearbox software said:
2. When is the games release scheduled for? The release date on the main Gearbox Software website says: TBA (To be announced). And SEGA have said they are concentrating on their new AvP game first, which will be released early in 2010. So ALIENS: Colonial Marines wont arrive until mid 2010, at the earliest. In regards to unofficial release dates, ennui the Gearbox Community Manager had this to say:
And when asked about online store dates, this from botman (Programmer at Gearbox):
3. What gaming platforms will ACM appear on? PC, Xbox 360 and Playstation 3. Though there is also a DS game with the same title name. That version of the game is being developed by Wayforward. 4. How many players will the game support? According to the 2008 March (Issue #179) addition of Game Informer, the games main campaign will support 1-4 players cooperative online, with the ability to jump in / drop out at any time, and offline two player split screen. 5. Will there be a online adversarial multiplayer mode? At this time it is uncertain. The initial press release said they would be talking more about MP later on down the line. 6. Will there be playable aliens in the game? Again we don't fully know the answer to this question yet. If there is a competitive multiplayer mode then its very probable there will be playable aliens, but until they talk about MP we cant know for sure. We do know there wont be a single player, playable alien campaign in ACM though, since Gearbox have said they are focussing on the Colonial Marines. 7. Which game engine is ACM using? A heavily modified version of the Unreal Engine 3. Also Gearbox has adopted Morpheme a middleware animation package for use with UE3. 8. Is this a remake of the cancelled PS2 Aliens Colonial Marines game? No. Wieder (Associate Producer) said:
9. Will there be any Predators or AvP references in this game? No. According to Wieder:
10. Who is writing the story? The story is a collaboration between Gearbox Software and the talented science fiction writers Bradley Thompson and David Weddle who most recently wrote for the Battlestar Galactica TV series. 11. When in the Aliens timeline will the game take place? Shortly after Ellen Ripley’s death in ALIEN 3. According to Stephen Palmer (Producer):
In the 360 magazine (issue #35) preview, it states:
12. How accurate to the movies will A:CM be? Gearbox Software is well known for their faithful recreation of the source material they are working from as can be evidenced in their previous series of authentic WW2 titles, 'Brothers in Arms'. With Aliens: Colonial Marines, Gearbox have been able to work with people that worked on the actual movies, like the well known concept artist Syd Mead. In the 360 magazine (Issue #39), Gearbox's Executive Vice President and game director Brian Martel said:
When asked if Gearbox had worked closely with any of the original movie filmmakers, Martel answered:
Finally, Gearbox's CEO Randy Pitchford revealed that Brian Martel did get the chance to sit down with Ridley Scott (the original ALIEN films director, and view his storyboards and discuss the whole back story of where he thinks the Alien came from. Additionally:- - Fox has given Gearbox access to all the original mixed and un-mixed sound recordings from the movies. - Gearbox went back and accurately matched the film grain and colour tone to recreate the original look of the second movies film print. - They have constructed their own real working M41A Pulse Rifle from a M1A1 Thompson submachine gun, just like James Cameron’s movie version. - The Gearbox offices are brimming with Aliens memorabilia and artwork as can be seen in Episode 13 of the Jace Hall Show. *** That should cover most of the commonly asked questions, but if you guys have any more, feel free to ask them below and I will do my best and try to answer them. |
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